Behind the Scenes of Fallout, the Gaming World’s Most Astonishing TV Hit

The Fallout TV series has come back to Prime Video, and it's fair to say that audiences were delightfully shocked by the excellence of its initial run. By depicting the atomic-age, post-apocalyptic United States through the eyes of three distinct characters, it managed to capture different facets of the gamer's journey.

There was Lucy the vault dweller, striving to act with integrity and finding that the barren landscape made that exceptionally challenging; Brotherhood initiate Max, the militant faction new recruit, who starts challenging his faction's leadership and creates significant chaos in mechanized battle suit; and the Ghoul, a standout performance who has long since lost any moral compass out in the contaminated badlands.

Building Anticipation for a New Chapter

The debut season's finale unveiled crucial details about who helped cause the nuclear war that condemned a society in subterranean shelters for an extended period. It also raised plenty of questions unanswered for the next installment – and, now, hopes are considerably elevated.

“We'd gladly accept ‘pretty good’ – let’s get that on a poster,” quips Jonah Nolan.

“Heading into the initial season, everyone’s like, ‘Just get it right’,” comments a key figure from the games. “We’re over the moon with the feedback to the show, so this time people are arriving with more enthusiasm and altered expectations.”

The Mojave Beckons for Season Two

The new season is set in the neon-lit city, the backdrop of the 2010’s game Fallout: New Vegas, which is widely regarded for having the most compelling narratives and cast in the series, despite the fact that it was somewhat buggy at launch.

“It embodies a sun-baked feel, a Southwestern essence, that’s so key to that game,” notes the co-creator. “That parched, blasted-out Route 66 vibe of the game is so much enjoyable to bring into the show.”

In the series narrative, a considerable period has passed since the events of the New Vegas game by the time the protagonists arrive there. Nevertheless, the creators suggest that it acknowledges the gamer's experience.

Crafting a Tangible World

The Fallout TV series is praised for its tactile feel – its production team prioritized authentic items and sets were fabricated, echoing the improvised nature of the outposts in the games.

“As a sci-fi fan, so many series I watch, I’m aware that they’re all filmed against a green screen,” comments another of the showrunners. “The primary goal of an translation, especially of a video game, is to appear as if it’s tangible.”

In fact, pretty much every element you see on-screen is practical, even the notoriously frightening irradiated monsters known as Deathclaws. In the show, they are brought to life with practical effects, and were by all accounts quite terrifying up close.

Made by Fans, for Fans

The Fallout series works because it is developed by skilled directors who are also passionate gamers, alongside the visionaries behind the franchise. This mutual respect for the world is apparent in the final product.

The new batch of episodes is debuting on a episode-by-episode basis rather than as a all-at-once release, marking a change from the initial release. This format will create a different audience reaction, something the team themselves are eager to witness.

“It has more depth, it’s bigger, it’s wittier, it has a lot of twists,” teases Howard. “I can't wait to seeing what people think.”

James Robbins
James Robbins

Elena Voss is a digital marketing strategist and freelance writer passionate about helping brands find their unique voice.